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#Dark souls 3 codex 1.8 plus#
Plus I didn’t want to leave out truthsayers and dark emissaries from the Dark Shadows and Storm of Magic campaigns, and thought that as they seemed to be about 2 lores of magic at the same time that it seemed a shame to limit this druid-style unit to just 2 potential styles.Īre you going to do any other Fantasy to 40K conversions? I just wanted to include the elementals from Monstrous Arcanum due to their awesomeness and give people the option to theme their army around either a lore of magic or the combination of certain lores of magic, which can be done even easier with such strong focal points for the army. As for the additional units, if you don’t want to include them that’s up to you. The fluff provided is designed to allow players to ally with other Fantasy armies and generally give the army a goal that it is working towards, which I think helps with the narrative of the game.
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#Dark souls 3 codex 1.8 free#
Players are free to invent their own backstory as to why their army does not use advanced technology and why some of the profiles are so high for their characters. From there the idea grew into these winds being Gods of Order to counter the Gods of Chaos, and that this would tie in with various loose ends in the fluff such as who the oldest gods were mentioned in Xenology before Slaanesh came along, what the Umbra are, why the aspect warriors seem to be based on winds of magic, who created the Ethereal caste etc.ĭoes this fluff or the paragons, avatars, giants and dragons need to be used?Īs always, all of the fluff in this codex is entirely optional. Since there were 8 weaknesses and some of these matched the winds of magic it seemed to fit that each wind of magic would cover a certain weakness. I then compiled a list of what the major weaknesses were with Fantasy armies when playing against futuristic armies, namely flyers, vehicles, Toughness 7+ units, being shot to pieces by a constantly-retreating army, being hacked to bits by high-Initiative assault specialists, being shot to bits by a powerful ranged static army, being swamped by endless hordes and being ground down by well-armoured opponents. Then when 6th edition came in flyers became a lot more common, as well as a lot more durable in 7th edition, so Strength bonuses weren’t enough. To begin with it was fairly straightforward, with Strength bonuses handed out to various squads so that they could handle transports and land raiders. Over the years we have tried various methods to make Fantasy armies work in 40K. Why is there new fluff added about the elder gods? We’ve repeatedly notified GW and presumably they’re fine with this since it’s non-profit and doesn’t affect them negatively. We’ve been playtesting these rules for many years now and think that now is the time to share these rules so that they can be enjoyed and tested by a wider audience.
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In time I will be creating other variants of the Fantasy armies to represent those that turn to Chaos, become mercenaries or join the Tau Empire etc, which will provide further opportunities to use this army with advanced weaponry, but for now I am sticking with Mystic versions of the army as these most closely resemble the original Fantasy versions. If you prefer not to read the fluff or use these additional units then the rest of the army can be selected without using these units, though it will struggle against some opponents. This in turn has led to the creation of the background fluff to explain why the army has not replaced its weapons with lots of lasguns and other advanced weapons as well as to explain why they have these magical enhancements and some unusually potent unit profiles. To this end the army has access to enchantments and sigils to deal with flyers and massed ranged firepower as well as various banners to provide additional protection. The rules have been set up to minimise the amount of alteration to the miniatures and to ensure that the army has a fair chance at dealing with each of the official 40k armies. The following rules are designed to enable Skaven to be used in 40K. He has an awesome book of artwork for sale here. The artwork is done by Genzoman who has allowed people to use his images as long as it’s not for profit. These rules are based on the Intellectual Property of Games Workshop and are in no way official or endorsed by them. By BobK, Keatsmeister, Pimpcron, JenBug & Steven Tyler Rasmussen, via the Fandexes FB Group ( )